Necromunda Solo Campaign, Part 1;

The Fall of Twin Tanks

Necromunda Art of War Studios Solo Campaign

Flanked on both sides by Sump Sector Sevens...

Slackjaw and the Sump Sector Sevens have controlled Twin Tanks for years - but not for much longer. Their time has come and you're here to take over. 

The Fall of Twin Tanks Part 1

The Fall of Twin Tanks Part 1 - Print Friendly Version

The Fall of Twin Tanks is a set of rules for playing a Necromunda campaign with one player. It's ideal for lockdowns when other players are scarce, or just for testing some gang builds between campaigns with friends. 

Necromunda Art of War Studios Solo Campaign

Twin Tanks Precinct Enforcers prepare to strike...

 

You take on the role of a rival gang looking to boot out the legendary Sump Sector Sevens and take over their territory. You'll need some models and terrain, and a copy of the core Necromunda rules; this document is a supplement that supports those systems. 

This is part 1 - it covers how to build your gang, how to run the Sumo Sector Sevens during games, and the first few scenarios of the campaign. Part two is coming in two weeks time and will include roles for the rest of the campaign and how to build your own enemy gang instead of using the Sevens. 

Necromunda Art of War Studios Solo Campaign

A lethal shoot out swings the tide!

 

This is a brand new thing for us; we really hope you enjoy it and we'd love to get some feedback. Please feel free to comment there or email enquiries@artofwarstudios.co.uk

Enjoy!